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Grandia Faq

16.01.2020 
Grandia Faq 5,0/5 3460 reviews
  1. Grandia Wikia
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Grandia - Walkthrough/FAQ -Grandia Complete Game Info V2.25 -by Dalez (dalez@intercom.net) -Last updated 09:38 PM - - The Latest Version of this FAQ can ALWAYS be found at. GameFAQs The RPG Vortex VG Strategies @ about.com Neo Seeker. IMPORTANT NOTE.

My E-Mail address has changed. I can now be contacted via E-mail at 'dalez@intercom.net'. I apologize for any inconvenience this may have caused. - AUTHOR'S NOTE - - Well, it's more of a warning actually. Although I tried to avoid it as much as possible, this FAQ does contain some spoilers (it was inevitable.:P), and I do not consider it a 'General Guide'. This is an in-depth FAQ, meaning that I give you the locations of all the items, etc, leaving just about nothing for you to figure out yourself.

If you have not been through the game yourself I would not recommend using this as it will ruin the game. Grandia, like most other RPGs, is best figured out by yourself.

I suggest only resorting to the FAQ if you get stuck. However, if you have been through the game already and want to make sure you do every little thing the game has to offer, then feel free to use this guide to its full extent.

Just a friendly warning.:) TABLE OF CONTENTS I Intro Things still left to do List of Characters Outside Combat Combat II The Walkthrough Messina, The Old Continent a. Town of Parm b.

Marna Road c. Sult Ruins d. Leck Mines e.

The Steamer f. Ghost Ship Elencia, The New World a. Port of New Parm b.

Town of New Parm c. Merrill Road d. Feena's House e. Underground Passage f. Rangle Mountains g. Road to Dom Ruins h.

Herb Mountains j. Garlyle Base k. Military Train l. West Misty Forest m. Luc Village n. God of Light Mountain o. East Misty Forest p.

The End of the World The Lost World a. Valley of the Flying Dragon b. Dight Village c. Typhoon Tower e. Lama Mountains f. Gumbo Village g. Twin Towers i.

Mysterious Vanishing Hill j. Pirate's Island East Elencia a. Virgin Forest b. Cafu Village c. Petrified Forest d.

Tower of Doom e. Zil Desert f. Soldier's Graveyard (Side Dungeon) g. Castle of Dreams (Side Dungeon) h. Town of Zil Padon i. Savanna Wilderness j.

Brinan Plateau k. Laine Village l. Abandoned Laine Village m. The Grandeur o. Rainbow Mountain p. Luzet Mountains r.

Underground Railway Ruins Missing t. Field Base Missing u. Tower of Temptation (Side Dungeon) Missing v. Spirit Sanctuary w. Icarian City x.

Gaia III The Lists Items Weapons Armor Shields Helmets Shoes Jewelry Special Moves Magic Spells Enemies IV Conclusion/Credits Credits Other FAQs by the same author Updates/Revisions/Releases/etc - (2/7/00). Decided to release this, though it's nowhere near complete. Walkthrough finished up until the Town of New Parm.

(2/10/00). Reformatted.sigh-, maybe someday, in some FAQ, I will get this right the first time. Walkthrough finished up until West Misty Forest (2/13/00). Walkthrough finished up until Dight Village. Added a note about secret passages in Dom Ruins (2/15/00). Sure it's early, but this is one huge update.:P.

Added some stuff I had missed to the Dom Ruins, including the secret passages. Well.

Let be it known that Dalez, the great master of the obvious, has finally realized that the Gold amounts are totally messed up. Since the game conveniently doesn't tell you how much Gold you pick up when you find some, I assumed that all pouches held 10G and all chests held 30G. This isn't the case! From the Typhoon Tower on, the correct G amounts are implemented.

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It will be a while before I get in the correct amounts up until that point. As the saying goes.

Sorry about that. Added 'Future Changes/Additions' section thanks to that 'minor error' on my part. Went ahead and started the lists section, just because I had nothing else better to do:P. Went ahead and re-typed the intro, also because I had nothing else better to do.

Walkthrough finished up until Gumbo Village (2/18/00). Added another secret passage in the Dom Ruins. Boy I just seem to blow right by those don't I.:P.

Walkthrough of Disc 1 complete. Hooray!:) (2/24/00). Sorry for the delay. I took a short breather so to speak after finishing the first Disc, but now I've started back up again, so.:). Walkthrough finished up until Zil Desert.

Soldier's Graveyard (side dungeon) included. (2/29/00). Fixed most of the gold amounts. Big thanks to Juan (sotingo@postoffice.pacbell.net) for this!. Walkthrough finished until Zil Ruins (3/04/00). Walkthrough complete except for a few sections. See the J Base section for 'details'.

Removed 'Future Changes/Additions section' and added 'Things still left to do' instead (3/12/00). Finished out the lists. They should be 'complete'. Added info on how to get a Miracle Drink in New Parm.

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Added a trick to beating Ganymede in the Dom Ruins. Sigh. Luck has not been kind to me during the writing of this FAQ. Due to more circumstances beyond my control, the Tower of Temptation will have to wait until the re-write. On a lighter note, I am about to begin the re-write now. I haven't done the two things I wanted to do yet (building up my characters and learning Feena's last spell), but I will finish those in the midst of the re-write. It may be a while before another update, so please bear with me.

Writing an FAQ isn't an easy task. (4/25/00). Yes, I'm still alive and still working on the FAQ, but haven't got the missing sections added in yet. After the initial writing of the FAQ, I stopped playing Grandia for a while, but now I'm back at it again.

Also, I haven't been online much recently, and my E-mail account was all but flooded. Apologizes to anybody who E-mailed me and didn't get a response because I missed it, etc.:(. Fixed an error in New Parm. The item you get from the old man in the barrel is actually a Golden Potion.:P.

Added in the Godspeed Knife that is hiding in the Soldier's Graveyard that everyone told me about:). Added info for Feena's blasted Time Gate spell, as well as adding a 'strategy' to get those blasted skill points required to learn it. Note on the Level 'recommendations'. They aren't necessarily recommendations. As I was making sure I got all the info I could in the FAQ, I spent a lot more time playing the game than one normally would. Thus my levels are probably a great deal higher than one would normally be (I'm beginning to see this as I'm going through the game again:P).

They're not as if to say, 'If you're not this level, you won't make it through this dungeon'. I'm sure you could get by with lower levels, because after all, levels don't really make a lot difference in Grandia. Your weapon skills and magic skills are more important. Plus there's the fact that I probably spend too much time leveling up anyway.:). PART ONE: THE INTRODUCTION.

Welcome to my 'un-official' Grandia FAQ! The purpose of this document is to provide you with (hopefully) all the information that you need to know to make it through this great game from Game Arts, the makers of the ever-popular Lunar series.

Though the game kinda suffers from a childish look and a mediocre storyline, this game is still stands as my second-most favorite PlayStation RPG, second only to FF7.waits for the flames to begin- Anyway, enjoy! =D -Dalez LIST OF CHARACTERS -Playable Characters ExploringThe almighty X buttonAction IconsStashing PlacesBuying and Selling ItemsResting and SavingStatus ScreenWeapon and Magic SkillsIP BarIssuing Commands Your normal attack option. The character will run up to the enemy and strike it twice (there are items that can increase the number of times you attack). If the enemy is defeated after the first blow, the character will run to the nearest enemy and strike it. If you attack an enemy that is in the middle of attacking someone else, the enemy will receive a greater amount of damage (called Counter damage).

Critical - This allows you to build up power for a second or two and unleash one devastating attack against the enemy. The blow won't be as powerful as a combo attack, but it will be able to cancel enemy moves (more on this in a second). Move/Magic - Allows the character to execute a special move or cast a spell. After the move or magic is selected, the character will begin casting the spell or charging up for the move. During this time, the character's icon will move slowly to the right until it reaches the 'Act' mark. When it reaches the 'Act' mark, the character will do the move or cast the spell. Some enemy skills will mess up your move or spell.

If an enemy hits you with a powerful attack while you are charging, it may mess you up and you'll not be able to execute the move or spell. Note you'll only be able to use a move or spell if you have enough SP (for moves) or MP (for magic) remaining. Items - Allows you to use an item from your inventory.

Not all items can be used in battle, however.:P Escape - This option lets you run away from the monsters. The chance of escaping depends on the total movement points of the party. You won't be able to escape from some monsters, mostly bosses. You won't gain any EXP, Gold, or items from the monsters, but you will still gain weapon and magic skills. Defend - Allows you to defend against incoming attacks.

There are two defense options. 'Endure' and 'Evasion'.

'Endure' focuses on reducing the damage dealt from blows. A character defending in this manner will receive 1/3 normal damage, as well as have a 2/3 chance of avoiding bad status effects. 'Evasion' focuses on moving out of the way, hopefully far enough where the enemy can't reach you. Choose where you want to run to and your character will run to the spot indicated. Look - Lets you view information on enemies and characters. Basically their name, HP, and what action they are performing.

If you use this on an enemy who is charging up for a skill, the person that is targeted will be highlighted on the IP bar. You can use this command as much as you want. Tactics - Lets you set up AI tactics for your party members, in case you get lazy and want the computer to fight your battles for you. There are 6 modes of AI you can choose from.

'Single Tactics' lets you set up individual AI modes for each character, while 'Party Tactics' let you set up an AI mode for all characters at once. Manual - This is the mode of choice. You'll be able to issue all commands yourself. Play Fair - The character will solely use their weapons. No moves or magic.

Useful when fighting weak enemies. Power Up - Use items, moves, and magic to increase the ability of your party members, then fight. Withdraw - Puts the character purely on defense mode. Don't set this to Party Tactics or you'll just sit there and let the enemy beat up on you.:P Safety - Use healing items, moves, and magic to ensure your party members are in top condition.

Go Wild - Causes the character to go berserk, using their most powerful moves and magic. Useful for watching a weak group of enemies get smeared. Use this near a Save Point where you can get that SP and MP back easily. Muhahahah:P Meanie - Use items, moves and magic that generally make it harder for the enemy to fight.

Namely status changing items or skills that decrease attack/defense/move levels.Attribute Levels Increasing this level will cause your attacks to deal greater damage. Defense Level - Increasing this level will cause you to sustain less damage from enemy attacks.

Move Level - Increasing this level will allow you to move further during your attacks. Agility Level - Increasing this level will increase your speed as well as the probability of dodging attacks. Life Level - Increasing this level will increase the character's Max HP for the duration of the battle!:) -Status Ailments The character will steadily receive damage in combat. Can be dangerous, unless cured with an Antidote or Cure spell. Plague - The character has the Plague, and this causes a real mess.

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The character will suffer other status ailments at random, and their attribute levels may be decreased. Fallen - The character's HP has been reduced to 0, and they are unable to fight.

Use a reviving item on them or rest. Move Block - The character's special moves have been sealed.

Magic Block - The character's magic spells have been sealed. Sleep - The character has fallen asleep, and cannot issue any commands until they wake up. Paralysis - The character has been paralyzed, and cannot issue any commands until the paralysis wears off. Confusion - The characer will issue a command at random. It's hard to say exactly what they'll do.

They may use an item on an enemy, attack one of your characters, etc. Well, that's about all you need to know. Now, enough with that mess! On with the walkthrough!. PART TWO: THE WALKTHROUGH.MESSINA, THE OLD CONTINENT-.a.

For the first game in the series, see. Grandia (1997–1999) (1999) (1999–2002) (2000) (2002) (2005–2006) (2009–) Platform(s), December 18, 1997 HD Remaster & HD Remaster 2019 Grandia ( グランディア, Gurandia) is a series of that have been developed by throughout the whole series and have been published over the years by,. The latest installment is published by with the game entitled. Games in the Grandia series have been released for,. The Grandia + Grandia II HD Remaster collection will be released for and Microsoft Windows (Steam) sometime in 2019; Grandia II HD Remaster will have further improvement updates for the PC version, replacing the already released HD remastered Grandia II Anniversary Edition.

The Grandia series sold 2 million units, as of April 2009. The latest installment was released for in July 2009 entitled; its services remained online for three years until they shut down in 2012.

Main article: Grandia's story focuses around Justin, a young boy who desires to be a great adventurer. While investigating a ruin of the lost Angelou Civilization, he hears a mysterious request to come east and find out the secret of why these ancients mysteriously disappeared. The resulting adventure takes Justin across the sea to new continents, and even beyond the known end of the world.

Graphically, the game used character sprites in a 3D world, rather than polygonal character models that later came to favor. The battle system, like Game Arts' Lunar series before it, placed emphasis on the combatants' location in the field. However, while Lunar only allowed the player to set the team's position in battle, Grandia had characters move to appropriate positions during battle and allowed the player to have them move elsewhere to avoid attacks or reach a more advantageous position.

Also notable was how characters could counter or disrupt enemy attacks. Grandia: Digital Museum (1998).

Main article: Not officially a sequel, but a bonus disc using the same engine as the Saturn version of Grandia. Though it only consists of four dungeons, each one is very large compared to the ones in the original Grandia. Justin, Feena and Sue must explore them in order to recover artifacts from a museum of the original game that Liete has created. These unlock storyboards, special sound plays known as 'Radio Dramas', saves for the original Saturn game, mini-games, bestiary listings and original artwork. Grandia II (2000). Main article: Grandia II's story focuses around Ryudo, a sarcastic 'Geohound' (mercenaries who take undesirable jobs). He receives a mission to guard a sister of Granas, Elena, during a rite to reseal an ancient evil god.

However, the rite runs into difficulties, leading to a much longer quest to escort Elena across the continent to meet Pope Zera, leader of the Church of Granas. The failed sealing attempt is also tied into the emergence of a strange woman known as Millenia, and a series of disturbing events at towns along the way to the Granas Cathedral. This sequel used a new, fully 3D engine to seamlessly render landscapes and battle scenes. The core battle system functionality stayed the same between Grandia and Grandia II, although it became impossible to cancel an action merely with normal attacks. The magic system was also changed, whereby magical eggs (usable by any character) were used to cast magic rather than having spells linked directly to each character.

Grandia II was remastered by in 2015 for. It featured upgraded visuals, achievements, trading cards (Steam), a Japanese voice option, and a hard difficulty. Grandia: Parallel Trippers (2000). Main article: Uses the same characters and music as the first Grandia game. The actual game areas are different from those of the original Grandia, though many of the items, moves and enemy names are the same. A group of schoolchildren who live in the 'real' world are sucked into a portal while playing in an abandoned shed next to their school and end up in the world of Grandia.

They must find three special keys in order to make their way back home, and enlist the help of Justin and friends, who are always keen for new adventures. Grandia Xtreme (2002). Main article: This incarnation of the Grandia series was considerably more battle-focused than the earlier games. The main character is a Ranger known as Evann recruited by the army to help neutralise the so-called Elemental Disorder, which has been causing havoc. A much improved Grandia II battle engine was used in Xtreme, and various other features were added to the game outside of combat to give it more the feel of a ' such as. Rather than having a party decided by the plot as in previous Grandia games, Xtreme gives the player 8 characters from which the player is free to choose his preferred team.

Graphics are much improved on Grandia II — the battling is quick and fluid, and loading times everywhere in the game are some of the fastest in any PlayStation 2 game. Battles are also more large-scale than any past Grandia game, with often over 15 combatants at one time. The character empowerment system was somewhat a mix of Grandia and Grandia II, with techniques being learned and upgraded through use, but skills and magic being found and equipped. The game was criticized for having a weaker story, relatively uninteresting characters and only two 'towns,' which was a large change from past Grandia games which focused on story and travel. Grandia III (2005). Main article: Grandia III's story focuses around Yuki, a flight enthusiast who has experienced some difficulty in getting his planes to fly. His latest project flew him into a situation in which he saved a girl named Alfina from a group of menacing pursuers.

He and his mother, Miranda, agree to escort Alfina safely back to her home in Arcriff Temple, where she serves as a communicator between humans and a group of powerful creatures known as Guardians. However, once at Arcriff, Yuki and Alfina discover that the lives of the Guardians are being threatened by Alfina's brother, Emelious, who is working to restore an evil being named Xorn to power. Grandia Online (2009). 20 August 2018. 19 September 2018.

April 21, 2009. Retrieved March 18, 2014.

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Retrieved March 18, 2014. Retrieved March 18, 2014. Retrieved March 18, 2014. Retrieved March 18, 2014. Retrieved March 18, 2014. External links Wikiquote has quotations related to:.